Thursday, July 06, 2006

Taps and more

I have added traps to give the game a more dungeon exploring feel. Players will now have to be more careful when negotiating passages and rooms. Some traps are put in obvious places to give the player something to look out other than just monsters and chests.

A thief class has been added and will give the player a chance to set traps for the orcs and their friends. Traps at this stage are basic but I have some more complex versions in mind. I have added a poison gas trap that works well.

Nearly there

Still coding, WM is near complete for a second release. I have made the mistake of rewriting small portions of the code for neatness sake. This slows down progress so I will try to reframe from fixing stuff until after my next release.
I have had the bonus of a great artist doing a few tiles for me, mostly the orcs, so be sure to check out that when I release the tiled version. I dont have the tiles with me, but I may show them here for my next post.