Tuesday, June 27, 2006

Work continues

Hmm a while since I posted. Work is still very much underway on the next version of Warlock. It will be much closer to what I want the game to be. I have rewritten some of the algorithms, i.e. path finding and targeting. These work well and are a big improvement for the game.
I have finally settled on the mechanics for the game, it will still reflect the fighting fantasy rules but now merges some of the basic dnd rules. I think this is a good combination, allowing for more strategy but still have a simple interface. Most of the dnd mechanics will remain hidden from the player though. Let me know what you think about that.

Some new features in the game include smarter AI, more items, i.e. food, potions etc, more dungeon types, traps and a tile based version in well underway. And you never know but the ever-handy Y-shaped stick might make an appearance as well. The player will have the choice of four initial character classes, each with different advantages and disadvantages.
Overall the game will have a much richer feel; hopefully without compromising the simple game play and atmosphere that I have tried to develop. Also this may all be released in the next couple of weeks. Also the more support I get the quicker the game will be released :-)

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