Tuesday, June 27, 2006

Work continues

Hmm a while since I posted. Work is still very much underway on the next version of Warlock. It will be much closer to what I want the game to be. I have rewritten some of the algorithms, i.e. path finding and targeting. These work well and are a big improvement for the game.
I have finally settled on the mechanics for the game, it will still reflect the fighting fantasy rules but now merges some of the basic dnd rules. I think this is a good combination, allowing for more strategy but still have a simple interface. Most of the dnd mechanics will remain hidden from the player though. Let me know what you think about that.

Some new features in the game include smarter AI, more items, i.e. food, potions etc, more dungeon types, traps and a tile based version in well underway. And you never know but the ever-handy Y-shaped stick might make an appearance as well. The player will have the choice of four initial character classes, each with different advantages and disadvantages.
Overall the game will have a much richer feel; hopefully without compromising the simple game play and atmosphere that I have tried to develop. Also this may all be released in the next couple of weeks. Also the more support I get the quicker the game will be released :-)

Tuesday, June 13, 2006

DemiseRL Blogged

Well here it is, the DemiseRL blog.
DemiseRL is a project I started out of boredom related to a hobby of mine, rogue-likes games. I have been playing rogue-likes for many years now, there is something addictive to their simple graphics, challenging game play and depth. I have now taken this hobby one step further and have created my own rogue-like, or more specifically my own rogue-like engine, DemiseRL. This blog is just a way of getting (hopefully) feedback for my games. Currently I have a couple of projects on the go, a Fighting Fantasy based game, Warlock's Mountain and some others yet to be announced.
I will post more later.
That said, time to update my site.